POV-Ray : Newsgroups : povray.binaries.images : Media & Glass Question : Re: Media & Glass Question Server Time
5 Nov 2024 13:25:21 EST (-0500)
  Re: Media & Glass Question  
From: clipka
Date: 29 Mar 2009 13:30:00
Message: <web.49cfaf4030aab812ea392f10@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> Howdy,
>
> I'm working on this brass lamp as a logo for my project (LAMP server) home
> page, and I'm wondering about a problem when I put the glass globe on the
> lamp. BTW: I can't take credit for the flame and I don't remember the user
> however in the macro the title "Tea Light" was mentioned. Nice macro ....
> dropped right into my scene with no problems.

Looks great!

Add a bit of absorbing (black) media to the flame for yet more realism.

> Back to the problem .... the globe is a lathe object and it's very carefully
> placed to avoid coincidence surfaces. The glass is lifted from "simple
> glass" in the glass includes. The media containers for the flame show up
> when ior is anything > 1 ... set at 1 the glass just doesn't look right,
> besides that's not correct anyway (for glass).  I've been pretty careful
> about making sure textures are radiosity compatible, so I'm fairly sure I've
> avoided the "rookie" mistakes, so if anyone has and idea's I'd appreciate
> any pointers you'd have to offer.

Can you post a shot of the issue?

I'd expect you to be experienced enough to make sure the flame container doesn't
intersect with the glass globe, so I'm very curious what type of artifact you
have dug up there.


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